ShadowBound

STEALTH GAME

Join Anna on her journey to reclaim her stolen Nox powers from the oppressive Lux and escape their stronghold by making use of the Shadows.

The main aim of the project is to create a game within 2 semesters (28 weeks).

All Content © 2015 DigiPen Institute of Technology Singapore. All Rights Reserved.

Platform: PC

Download via DigiPen Games Gallery.

DEVELOPMENT TEAM

Having the opportunity to work together with multiple very talented and excellent game designers, programmers, and artists, we created a game within 2 semesters (28 weeks) using Unity Game Engine.

Members:
Mansur Bin Mohammad (Me) | Bachelor of Science in Computer Science and Game Design
Nurasiah Binte ASA’ARI | Bachelor of Science in Computer Science and Game Design
Nazrin Shah AZLAN SHAH | Bachelor of Science in Real-Time Interactive Simulation
CHEW Tee Chin | Bachelor of Arts in Game Design
Castalos HENG Chek Hong | Bachelor of Science in Computer Science and Game Design
Renqi Tng | Bachelor of Fine Arts in Digital Art and Animation
Aaron Quek | Bachelor of Fine Arts in Digital Art and Animation
Russell Benjamin Chua | Bachelor of Fine Arts in Digital Art and Animation
Caleb Tan | Bachelor of Fine Arts in Digital Art and Animation

MECHANICS PROGRAMMER

• Programming: Implemented Third-Person Camera System
• Programming: Implemented Core Game Logicv • Programming: Implemented Movement Mechanics
• Programming: Implemented Shadow Ball Firing Mechanic
• Programming: Implemented Shadow Dash Mechanic
• Programming: Implemented Shadow Wall Merging Mechanic
• Programming: Implemented Stealth System
• Programming: Implemented Light Mechanic System
• Level Design: Overall Light Placement (Guiding Players)
• Level Design: Overall Layout Designer of the Levels
• Level Design: Prop Placement